

Moonwatcher is kind, firm, brave, determined, fascinating, and friendly. She has powerful muscles and small furrows crossing her forehead, as though she has a perpetual headache. She has one silver scale on the outside corner of each of her dark green eyes, like a teardrop about to fall, that are bigger and shinier than Fatespeaker's. Which are more prominent in darker (Night) places.Moonwatcher has cool, smooth, shiny purplish-black scales that are imbued with hints of dark blue and green. There are small spec of glowing dust particles that emanate from the wings. Apart from the weapon swapping particle animation and weapon drawing particle animation that we see while running.The same weapon drawing blast animation is replaced with a single blast animation when swapping weapons (ensure to perform at least one auto attack before swapping, for this animation to trigger).The Ascension Has an animation that leaves a tiny blast on both hands when drawing a weapon for the first time (This can be noticed while running and drawing the weapon).The Ascension can only be made once because the Gift of the Competitor is composed of achievement rewards that are rewarded only once.The Ascension and its related back items display the same pattern as the spire structure in the inner chamber of Tarir, the Forgotten City and the Hall of Heroes.~231 Mystic Coins ~231 Globs of Ectoplasm ~231 Obsidian Shards ~231 Crystals or ~1386 Philosopher's StonesĢ50 Vials of Powerful Blood 250 Powerful Venom Sacs 250 Elaborate Totems 250 Piles of Crystalline DustĢ50 Vicious Fangs 250 Armored Scales 250 Vicious Claws 250 Ancient BonesĢ Augur's Stones 10 Dragonite Ingots 10 Empyreal Stars 10 Bloodstone Brick +63 Power +40 Precision +40 Healing Powerįull material list Required itemĬompleting Path of the Ascension I: The Thrill of BattleĬompleting Path of the Ascension II: Tapestry of SacrificeĬompleting Path of the Ascension III: Monument of LegendsĬompleting Path of the Ascension IV: Hymn of Glory +52 Power +52 Vitality +27 Toughness +27 Concentration +52 Power +52 Condition Damage +27 Precision +27 Expertise +52 Power +52 Toughness +27 Concentration +27 Expertise +52 Toughness +52 Condition Damage +27 Vitality +27 Expertise +63 Condition Damage +40 Power +40 Precision +63 Vitality +40 Condition Damage +40 Healing Power +63 Toughness +40 Condition Damage +40 Healing Power +52 Precision +52 Condition Damage +27 Healing Power +27 Concentration +63 Precision +40 Power +40 Condition Damage +49 Condition Damage +40 Toughness +22 Precision +32 Healing Power +63 Condition Damage +40 Precision +40 Toughness +52 Vitality +52 Condition Damage +27 Healing Power +27 Concentration +63 Toughness +40 Vitality +40 Healing Power +52 Toughness +52 Healing Power +27 Vitality +27 Concentration +52 Power +52 Healing Power +27 Condition Damage +27 Precision +52 Power +52 Precision +27 Vitality +27 Ferocity +63 Healing Power +40 Precision +40 Vitality +63 Power +40 Healing Power +40 Concentration +52 Power +52 Condition Damage +27 Precision +27 Ferocity +63 Toughness +40 Concentration +40 Healing Power +52 Power +52 Concentration +27 Precision +27 Ferocity +63 Condition Damage +40 Toughness +22 Vitality +18 Precision +63 Condition Damage +40 Toughness +40 Vitality +52 Power +52 Toughness +27 Ferocity +27 Healing Power +52 Power +52 Precision +27 Toughness +27 Concentration +63 Healing Power +40 Power +40 Toughness +28 Power +28 Precision +28 Toughness +28 Vitality +28 Ferocity +28 Healing Power +28 Condition Damage +28 Concentration +28 Expertise +63 Condition Damage +40 Power +40 Vitality +63 Power +40 Ferocity +22 Precision +18 Vitality +63 Healing Power +40 Toughness +40 Condition Damage
